Segments in this Video

Video Game Industry (02:32)

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Last year, people spent over $100 billion dollars on games. África Periáñez uses data to tailor video games to individual players. Critics denounce violence in video games.

Gaming and Behavior (04:17)

Smartphones have changed who plays games, where they play, and how often. Fortnight will likely make $2 billion in 2018. Experts discuss whales and nurturing their involvement. Yokozuna Data has two main goals. Experts can predict elements of a player's personality.

Addiction and Compulsive Spending (04:11)

Video games could be the future of gambling. Experts discuss loot boxes and player information. Japan bans kompu gacha practice; other countries implement similar regulations. Games are more profound as they become more sophisticated, immersive, and personalized.

Credits: Future of Gaming (00:12)

Credits: Future of Gaming

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Future of Gaming


3-Year Streaming Price: $99.95

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Description

As gaming becomes the dominant form of entertainment this century, game developers increasingly track player behavior to tailor experiences that will keep people playing longer and spending more money.

Length: 12 minutes

Item#: BVL281611

Copyright date: ©2018

Closed Captioned

Performance Rights

Prices include public performance rights.

Not available to Home Video and Publisher customers.


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