Segments in this Video

Virtual Worlds, Everyday Reality (02:21)


Dr. John Watt visits 3DLive and meets Dr. Roy Davies. Davies tries to identify commercial applications for virtual environments. Cutting-edge technology is often expensive and disappears from public view. Davies discusses stereoscopic 3D and its infrastructure.

Consumer End Gear (02:04)

Dr. Mark Billinghurst and his colleagues at the Human Interface Lab try to develop the next generation of computer interfaces. Dr. John Watts uses a 3D viewer to see a comic's virtual overlay content.

HIT Lab Magic (02:10)

Dr. Mark Billinghurst and Dr. John Watts demonstrate an immersive 3D application. Watt flies over Mount Cook and walks inside a Nano-structure.

Combining Virtual Worlds and the Principles of Conventional Engineering (03:29)

Edmund Crampin and his colleagues use the Physiome Project to try to understand how organs work and go wrong in disease. Merryn Tawhai discusses the benefits of lung modeling. She uses the model to learn more about blood clots; blood clots are a leading cause of death in young people.

Software Development Team (02:24)

Randall Britten's software handles an immense amount of detail. He discusses using multi-scale modeling on a heart. Dr. John Watt discusses the volume of cell points and their equations; Britten can solve the equations in a few hours. See the electrical propagation that leads to the heartbeat.

Physiome Project (01:25)

All of the software that the Physiome Project creates is completely free to download. Physiome harnesses the power of global research.

Animation Research Limited (02:13)

Animation Research Limited is at the forefront of 3D graphics. Ian Taylor recalls the impact of a skiing penguin commercial. Taylor recalls designing a system to track a vehicle using GPS. ARL's system was first used at the 1992 America's Cup.

Changing the Course of Cricket (03:17)

Dr. John Watt demonstrates how experts at Animation Research Limited find the position of a cricket ball in three-dimensional space. Umpires use the technology to review cricket decisions. Geoff Bolton discusses changing the code to identify where a cricket ball is going.

Animation Research Limited Contributes to Cricket (02:01)

Dr. John Watt discusses the progress of ARL's cricket review technology. Geoff Bolton creates a way for cameras to take up to 250 data points per second, increasing the company's confidence in their model.

Credits: How Is Science Using Virtual Worlds to Revolutionize the Real World? Ever Wondered? (Series 2) (00:26)

Credits: How Is Science Using Virtual Worlds to Revolutionize the Real World? Ever Wondered? (Series 2)

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How Is Science Using Virtual Worlds to Revolutionize the Real World? Ever Wondered? (Series 2)

Part of the Series : Ever Wondered? The Cutting Edge of Science and Technology (Series 2)
DVD (Chaptered) Price: $99.95
DVD + 3-Year Streaming Price: $149.93
3-Year Streaming Price: $99.95



How are virtual worlds created by scientists in New Zealand helping in the real world by revolutionizing entertainment, medical research, and sports? In this episode, host John Watt catches up with how virtual technology has developed since the ’80s and the days of clunky NASA headsets and cardboard 3-D movie glasses. Original title: Virtual Worlds. A part of Ever Wondered? (Series 2). (22 minutes)

Length: 23 minutes

Item#: BVL53250

ISBN: 978-1-61753-783-7

Copyright date: ©2012

Closed Captioned

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